It's not strictly necessary since these names can be written directly in your item.xml files, but it keeps it cleaner in case someone wants to translate the file to another language You can have as many lines as necessary in that file. The image should be in png format, ideally in one of three sizes: 32x32, 64圆4 or 128x128ģ) Add the language file with item names įor the game to show the real item names and not name_ids, you need to add en.xml or ru.xml (or both) into the my_sample_mod/languages folder.Įach line contains your item name and translation from it. For the previous item, the path would be my_sample_mod/sprites/sample_item_1.png
Metal_mine, ore_refinery, solar_panel, powerplant, fuel_platform, fuel_refinery, laboratory, metal_relic, fuel_relic, energy_relicīoosts the production of chosen building by amount %Ģ) Put the item sprites into the sprites folder įor items to be displayed in the game properly, you need to put their images into sprites folder of your mod folder. Plasma, proton, energy, heat, ballistic, acidic, chaosīoosts selected weapon type on all ships that have this weapon
the basic boost of 5% multiplied by bonus with amount = 2, results in 10% conquered system bonusīoosts all offline production by amount % Increases the boost of conquered system bonus by amount % i.e. Increases the growth speed of your species by amount % if amount is 2, then base candy bonus of 2% bonus gets increased by 2%, resulting in 2.04% final bonus)
Here is the full list of current bonus types and subtypes:īoost the chosen (or all) resource production by amount %īoosts all battle damage of your ships by amount % If you then combine three level 2 items with bonus amount 8, the new item will have bonus amount 32, etc, etc.īonus Subtypes are dependant on bonus type.
4 3) Add the language file with item namesġ) Create an xml file with the item description.3 2) Put the item sprites into the sprites folder.1 1) Create an xml file with the item description.